Project 03: I Really… #@%^! Final

Honestly, this project took such a turn from where I had originally intended, I’m not sure if I am the biggest fan of it anymore. I enjoy learning Cinema 4D and it was extremely helpful with that. While I spent a lot of time on this, I feel like there wasn’t enough of a pay off and the message seemed to blur.

I think there’s room for a potential makeover into something much more eloquent and still obscene and inappropriate.

Project 03: I really %#@*! (Process & Research)

For my project, I went with my frustration of mansplaining, it wasn’t the highest rated topic, but it was in the top 3. See pictures from class, below!

My initial research started by looking up weird inventions:

30 Weird & Awesome Inventions

41 Wierd Historical Inventions

Weirdest Inventions from around the World

Weird and Awesome Inventions that Didn’t take off

50 Weird And Awesome Inventions From The Consumer Golden Age

The 23 craziest Japanese inventions you never knew existed. #16 is totally hilarious!

25 Completely Absurd Inventions You’ll Only Use Once

For this project, I really wanted to try my hand at using a 3D program, as I’d like to learn it for the future. I am extremely interested in involving CGI into design work, as it a really big interest of mine. I love the way CGI has integrated itself into visual communication design.

The airhorn idea came from obnoxiousness. I tried to think of obnoxious items that can rival that of a mansplainer and found a megaphone and airhorn in one is not only hilarious, but really, really obnoxious.

I started my research for an airhorn, by first researching the dynamics and how they work. This included looking at patent illustrations, airhorns themselves, etc.

Break In Case of Emergency Section

I became enthralled with the idea of ‘Break in Case of Emergency’ and somehow incorporating that into my design. My first few renders in C4D were of the airhorn and a box type-thing I wanted to create for it. Initially, I thought the type being able to come outward was a cool feature that we could have 3D printed but now, I regret this decision. At the time, I wasn’t sure of the name but I knew the dynamics of an airhorn from research and how the vibrations worked. I devised a plan to map out an airhorn and a megaphone in one.

While I don’t think this is the prettiest mockup, it did teach me a lot about the basics of Cinema 4D.

 

I think one of the hard arts of this project was dealing with work that didn’t look great while actually doing it. It’s not until rendering do you see what work is actually like. The best example I can give is itv 2’s awesome short videos, the first video being the outcome. The second being the work phase.

 

C4D Research

Nike Airmax (behance)

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Google

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Product Rendering

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Sketches:

 

After speaking Professor Inciong, I found that the Break in case of emergency was too tame. I decided to run with the idea of obscenity and demonstrate something I’ve never really done before. Creating a project surrounded by phallic symbols was really weird and now, looking at the final, makes me feel even stranger but I enjoy it to some extent. I think there are places it could go further in.

Here are renders I created for the comp:

render02

Not the prettiest, but I think in the future, this project can be worked on and made better.

Project 03: I really %#@*! (Learning C4D)

 

Cinema 4D:

Without really looking at any major tutorials for my initial mockup, I decided to jump right in and try my hand and see what I could bring up. What I found is Cinema 4D is complex but seems I need to get used to its features, just like any other program.

http://www.3dtotal.com/tutorial/1816-create-strawberries-in-blender-gimp-by-filippo-veniero-ifilgood-tutorial-fruit-strawberry-lighting-render?page=4

My Collection (11/20/16)

I actually fell into a bit of a slump after my cutouts. I had a hard time putting the notes in, in a way that seemed fun for the viewer. I wanted them to come across as sort of sketchbooky, but also did not seem that way at all. It was really difficult and attempted to several times but nothing worked. I also tried illustrating parts of it and they didn’t seem to fit in with the rest of the book, or I would have had to cut out characters for many pages, not really being sure if they would fit or not. The cutting takes a long time so I wanted to be sure if I were to cut anything that needed multiple pages.

I opted for sketching more until I came across something I thought would work. I got really overwhelmed by how many pages of notebooks there were and did not know how to manage so many.

After looking on the internet for things that could inspire me, I found Print Magazine’s winners from the regional design annual. I came across this:

I thought this was an amazing idea and just what i needed to lessen the amount of pages within my book… by placing multiple pages on one page in a way that’s hidden. What I quickly figured out is, this is incredibly difficult.

I did research into how pull tabs work and when and where they stop, how they’re done and different types of pull tabs. The book pretty much had to account for a lot of open space to let other pages hide. I wish I had figured this out earlier because with more time, I think creating a full pull-tab book would have been possible and I would not have made it so small.

I tested the pages out several times using scrap paper, but the tabs were still difficult to manage. I had to account for 1/8 of an inch for tabs (which, at first, i wanted to do a four panel pull tab) both going in and exiting so the pages wouldn’t snag.

I worked out some of the tabs in my sketches from above however, sketching and doing are completely different things.

My Collection (11/02/16)

I ended up doing a lot of work this night. I created a typeface for the titles of this book, based on my own handwriting. I thought if I created it by hand, it would be more relatable to the notebooks. So my first area of attack was to tackle the typeface before I tackled the actual paper cutting techniques.

The pictures below showcase my process for the actual cutting out of images. After writing out a majority of the letters, I scanned the images into my flash drive. I then converted the files into illustrator vector files, but I made the huge mistake of diagonal line shading. It made it hard to convert the letters to crisp vectors. I figured I would be cutting out the letters anyway, and the cut lines would be more crisp, so I did not worry too much about the jaggedness of the type vectors.

To create the type on the drawing, I would print the type to scale and tape it over my piece and then cut. It allowed me to place the type in relatively the same place in all the cut paper pieces.

 

Here are more photos of the paper cutting process.

The green and yellow guy was one of the first comps I did where I did not enjoy it at all. It looked hilarious but I just did not like how the colors and paper interacted with one another. I scrapped it (as you can see his head in the last picture), but I tried again with different paper combinations. I think the second attempt of him was better and allowed me to do more at a higher quality.

11/01/16 This, I Believe (Wk 07) Final

For the final turned-in version of Project 01, I needed to change the bottom panel. I knew it felt off originally but this was really a challenge. I wasn’t sure how to change the colors or the sketch behind it so I took to the drawing board once more.

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For this panel, I also had to learn how to do the ‘R’. I’ve had to draw an R for a previous project which was a STRUGGLE and this time was no different. I tried to stay with the existing diagonal rule, however, there were moments when I couldn’t. It took¬†some editing in Illustrator to make it look like it belonged with the other letters.

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Here is the final version I came up with: I swapped the pink background from the second panel, back to its original yellow and it helped balance out the colors.

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